Saturday 30 January 2016

Ethical issues

Technology is an essential tool in the 21st century classroom and society but while bringing many benefits to society, computers also bring problems, tension and disbenefits (Rosenberg, 2013).  There can be potential social, educational, cultural legal and ethical issues associated with computer use as summerised below (Roblyer & Doering, 2014). 

Educational issues associated with computer use include lack of funding, teacher and student accountability for quality progress, best practices and distance education.
Cultural & equity issues associated with computer use include the digital divide, racial and gender equity and students with special needs.

Legal and ethical associated with computer use include hacking, safety issues, plagiarism and illegal downloading.

Social issues associated with computer use include treats to personal safety, technology overuse and misuse, online distractions like social networking and inappropriate sites, cyberbullying, spam, malware, viruses and phishing. 

An issue that has had a lot of media and research attention in the past 10 years is in technology overuse. From articles about limiting screen time before bed (Hale & Guan, 2014) to improve the amount and quality of sleep, to childhood obesity with studies showing some children are spending 24 hours a week in front of a screen (Anderson & Butcher, 2006) so the overuse of technology is concerning. There is not a quick fix to this problem and as teachers and parents we need to understand everyone including children must have a balance of physical activity, sleep, socialising, food and entertainment. 

Anderson, P. M., & Butcher, K. F. (2006). Childhood obesity: trends and potential causes. The Future of Children, p 37.

Hale, L., & Guan, S. (2014). Screen time and sleep among school-aged children and adolescents: A systematic literature review. Science Review, 50–58.

Roblyer, M. D., & Doering, A. H. (2014). Integrating Educational Technology into Teaching. Essex: Pearson.

Rosenberg, R. S. (2013). The Social Impact of Computers. Retrieved January 31, 2016, from Google Books: https://books.google.com.au/books?hl=en&lr=&id=JX2LBQAAQBAJ&oi=fnd&pg=PP1&dq=Social+issues+associated+with+computers&ots=_lCWtCCTzz&sig=GL3Pl_9Oowm41CFIrIU2ojuwbLk#v=onepage&q&f=false


Web-based learning

Web based learning is changing all the time. Roblyer & Doering (2014) tell us that teachers have numerous web-based lessons, projects and courses in their classrooms where once it was only one online activitiy at a time. I love the idea of ‘Keypals’ for primary aged children.  What a great way to correspond with someone from another country or culture and an exciting learning tool.

The Google Apps suite is quiet amazing with some excellent free web-based learning resources that could easily be used in the classroom. I have visited all different countries of the world today as well as planets from our solar system using these apps and add ons.
Google Education is an incredible resource.  I have spent ages looking through the site and learnt so much. They have videos for a lot of the information so even the reluctant readers in our classes will have the opportunity to learn the content.

Passwords are the first line of defence against cyber criminals (Google). The ever increasing amount of passwords are hard to keep track of and I always thought my idea of limiting my passwords to a few variations was a great idea so I couldn’t forget them. It also limited the chance of me getting locked out of a site if I got the password incorrect three times.  We can become a little blasé about our passwords so easily.  I love the idea of using the first letters of a sentence with some numbers to help remember them.  Simple information that will help me and those I teach keep save online.

Google for Education (Google) offers a range of products, training and resources perfect for educational settings.

Google Street View (Google) was an interesting site. What a wonderful way to share amazing sites of the world all from the comfort of your home with your family or in the classroom as a learning activity. For young children it would be a great way for them to share an overseas holiday or their previous country with their peers without bringing in a thousand photos.

Trimble SketchUp (Google) is a 3D drawing app that helps you create 3D images. From simple lines you can push and pull the surfaces to turn them into 3D forms. You can stretch, copy, rotate and paint to make anything you like. This app would be great for all ages.
Google Scholar (Google) provides a simple way to search articles, theses, books, abstracts etc for academic purposes. 

Google Translate (Google) is a wonder resource to connect people, places and cultures across the language barrier. This app would be great for students who are learning another language and for children whose first language is not English.

STEM & CS have a lots of information for high school and higher education settings but the Custom Search for K-12 Computer Science Education and Public Data Explorer would be useful in Primary school.

Microsoft Educator Network (Microsoft) has training, networking, forums, lesson plans, live lessons and virtual field trip resources for teachers.

Google. (n.d.). Retrieved January 2016, from SketchUp: http://www.sketchup.com/

Google. (n.d.). Google for Education. Retrieved January 2016, from
https://www.google.com/edu/

Google. (n.d.). Google Safety Center. Retrieved January 2016, from Secure your
passwords: https://www.google.com/safetycenter/everyone/start/password/

Google. (n.d.). Google Scholar. Retrieved January 2016, from
https://scholar.google.com.au/

Google. (n.d.). Google Translate. Retrieved January 2016, from
https://translate.google.com/

Google. (n.d.). Street View. Retrieved January 2016, from Google Street View:
http://www.google.com/maps/streetview/understand/

Microsoft. (n.d.). Microsoft Education. Retrieved January 2016, from
https://education.microsoft.com/

Roblyer, M. D., & Doering, A. H. (2014). Integrating Educational Technology into
Teaching. Essex: Pearson.

Cyber Safety and Digital Citizenship

Cyber safety is part of the PDHPE syllabus (NSW Department of Education and Communities) and there are a range of websites and resources available on this site for teacher’s and student’s use. Disturbingly research (O'Connell, Price, & Barrow, 2004) tells us that 91% of children are aware they should never give out their address or phone number to people they meet. 

Digital Citizenship requires students to practice safe, legal and responsible use of information and technology (Roblyer & Doering, 2014). According to Ribble, Bailey, & Ross (2004) digital citizenship is etiquette, communication, education, access, commerce, responsibility, rights, safety and security.

The ten commandments of computer ethics ( Rinaldi, 1996) are:

1. Thou shalt not use a computer to harm other people.
2. Thou shalt not interfere with other people's computer work.
3. Thou shalt not snoop around in other people's files.
4. Thou shalt not use a computer to steal.
5. Thou shalt not use a computer to bear false witness.
6. Thou shalt not use or copy software for which you have not paid.
7. Thou shalt not use other people's computer resources without authorization.
8. Thou shalt not appropriate other people's intellectual output.
9. Thou shalt think about the social consequences of the program you write.
10. Thou shalt use a computer in ways that show consideration and respect.

The ten commandments of etiquette (Brakeman, 1995) are:

1. Never forget that the person on the other side is a human being.
2. Be brief.
3. Be proud of your messages.
4. Use descriptive subject headings in your messages.
5. Think about your audience.
6. Be careful with humor and sarcasm.
7. Summarize what you are following up.
8. Give back to the community.
9. Do not repeat what has been said.
10. Cite appropriate references.


The need to teach Cyber Safety and responsible Digital Citizenship is essential and teachers need to address the safe, legal and ethical uses when using digital technology (Roblyer & Doering, 2014). 

For students to be “good digital citizens” they need to be well informed and supervised while using technology at school and in the home. 

Websites to use include:
Digital Citizenship - http://www.digitalcitizenship.nsw.edu.au/Prim_Splash/index.htm
Safety Land - http://www.att.com/Common/images/safety/game.html?partner=LinkShare&siteId=je6NUbpObpQ-fB4AxTtaUmwlMjaezomNAw
Be Cyber Street Wise - https://www.cyberstreetwise.com/
Webonauts - http://pbskids.org/webonauts/
BrainPOP - https://jr.brainpop.com/artsandtechnology/technology/internetsafety/

Rinaldi, A. (1996). World Wide Web. The Net: User Guidelines and Netiquette . http://search.proquest.com.ezproxy.csu.edu.au/docview/219853714?accountid=10344

Brakeman, L. (1995). E-mail Lists are the Ultimate Electronic Penpals. Managed Healthcare. NSW Department of Education and Communities. (n.d.). Cybersafety. Retrieved January 2016, from http://www.curriculumsupport.education.nsw.gov.au/secondary/pdhpe/crosscurriculum/ict/ict_00.htm

O'Connell, R., Price, J., & Barrow, C. (2004, February). Emerging trends amongst Primary School Children's use of the Internet. Retrieved January 30, 2016, from Research Gate:
https://www.researchgate.net/publication/242450803_Emerging_trends_amongst_Primary_Schoo_Children's_use_of_the_Internet



Friday 29 January 2016

Web 2.0 Resources and Issues

Web 2.0 is the social use of the Web according to Grosseck (2009). It allows us to collaborate, using blogs (Blogger, EduBlog), class microblogs, photo/video sharing (YouTube, Vimeo), wikis, social bookmarking (Delicious, Pinterest), media sharing(flickr, Snapfish) and social networking sites(Facebook, Twitter, Google+) . 

It is interesting that Hew & Cheung’s (2013) research suggests the efficacy of Web 2.0 technologies is as yet fairly weak but the use of these technologies appears to have a positive impact on student achievement. 

Some potential difficulties using Web 2.0 technology according to Grosseck (2009) includes:

an Internet connection is required (slow connections or no connection could cause issues)
hardware is needed to access it (limited devices in the classroom unless a BYOT school)
it gives everyone the opportunity to voice their opinions or complaints (Blogs)
it has limited security or rules
the speed of programs is incomparably lower than the one of desktop programs.

For assignment 2 I may use a video sharing site for my Kindergarten children to introduce a lesson or sing a song.  The other Web 2.0 resources are more suited to older students. I have seen Edublog and Edmondo used successfully with Stage 2 & 3 children. 

This is a website that I will use in my assignment for Personal security protocols. After watching this video there is a quiz for the children to make sure they understood the message.

https://jr.brainpop.com/artsandtechnology/technology/internetsafety/ 

BrainPOP. (1999-2015). Internet Safety. Retrieved January 2016, from BrainPOP Jr: https://jr.brainpop.com/artsandtechnology/technology/internetsafety/ 

Grosseck, G. (2009). To use or not to use web 2.0 in higher education? Procedia - Social and Behavioral Sciences.

Hew, K. F., & Cheung, W. S. (2013). Use of Web 2.0 Technologies in K-12 and Higher Education. Educational Research Review.



Saturday 23 January 2016

Internet based resources

Roblyer & Doering’s (2014) identify five potential problems using the internet.

1. Accessing sites with appropriate materials
2. Safety and privacy issues for students
3. Fraud on the internet
4. Computer viruses and hacking
5. Copyright and plagiarism issues

The one potential problem which would have the most impact on Kindergarten children would possibly be safety and privacy.  Most of the activities I use on the internet for my class are set up in between lessons to minimise risks for a couple of reasons. Five and six year olds have minimal patience to wait for anything so I set up the games or websites needed so all they need to do is go and play.  While the children play these games pop ups do appear and sometimes the children will click on them and go to another website.  Once the new site appears and their game disappears the children bring your attention to their device fairly quickly.  At the end of the lesson we discuss what and talk about what the pop ups are and why we shouldn’t click on them. 

We do have Firewalls and filtering software to prevents access to inappropriate sites. Teachers and admin staff also have fewer restrictions than students so we are still able to access sites like Facebook and YouTube. Teachers use secret Facebook pages as a means of communication with the parents of their students.  This is to protect the children’s privacy and keep the parents up to date with what is happening at school.  Photos, songs and reminders are loaded to the page and the parents love it. Parents are also able to contribute to the page after an administrator allows their post. 

Smart phones are not usually an issue in our primary school. If a child does have a phone that they use after school the school policy is that phone is kept in the school office until the end of the day when it can be collected before going home.  The executive staff speaks with the parents and students using the smart phones and rules are agreed to so the phones are not used inappropriately.  


Post to the wiki

Study Ladder is a free website for teachers and students to access Mathematics, English, Science, ICT, Health, Language, Music, Art, Theme Based Learning and NAPLAN activities. 

Studyladder, an online educational program designed by teachers for children to learn at their own pace. Teachers are able to add their class to the website and assign set activities. The children are given a username and password which can be used to access Studyladder at school or at home. Regular at home access helps to reinforce what has been taught in school. Parents are able to upgrade if they wish to give their child unlimited home access. Teachers can also keep track of students results and can print individual reports on progress.

https://www.studyladder.com.au/teacher/resources 


Roblyer, M. D., & Doering, A. H. (2014). Integrating Educational Technology into
Teaching. Essex: Pearson.


Study Ladder. (n.d.). Retrieved January 2016, from https://www.studyladder.com.au/

Instructional Software

Instructional software according to Roblyer & Doering’s (2014) is computer programs designed specifically and developed for the sole purpose of supporting instruction and/or learning. 

Five different instructional software functions

Drill and practice

Targeting Maths Lab (Blake Education, 2016) by Blake Education is a CD Rom which is loaded onto our school network. There are 20 different activities and games for each year level covering most of the strands in the mathematics syllabus.  We also have access to the other year levels so we can differentiate the activities to the knowledge of the students. For addition and subtraction the children would play Froggy Plus and Froggy Minus.

Tutorial

Basic Math For Kids (KidsEduc – Kids Educational Games): Addition and Subtraction, Science games, Preschool and Kindergarten Activities https://www.youtube.com/watch?v=N0_TWQTrJ-k
From kidseduc.com

This is a YouTube tutorial that the children watch to learn about addition and subtraction. The children meet Annie and Jose who are in the garden and using their addition and subtraction skills. If the children in my class were using this tutorial I would have them use a whiteboard to write their responses to the questions and then check when the answer is revealed on the clip.

Simulation

The only example of a simulation that I could think of was the Triple Zero Kids Challenge (Triple Zero Kids Cahllenge) http://kids.triplezero.gov.au/game.php?lang=en.

Children learn about getting help from the Police, Ambulance and Fire Brigade by calling 000.  There are 12 simulated challenges.  The children watch an animated clip then answer some questions relating to that clip.  Children learn about safety and hear what happens when you call 000.   

Instructional game

Studyladder is a website that has a range of activities for the children to complete for all Mathematic Strands. There are numerous games focusing on different Maths strategies.

In this game the children watch a tutorial as a whole class then individually they play a subtraction game. The children have number lines and a button to press to read the question.  If they get the answer correct they get a clapping sound. If they are incorrect the sound is a soft beep. Results can be saved for if the children are logged onto their account.

https://www.studyladder.com.au/teacher/resources/activity?activity_id=3211

Problem Solving

In this game the children watch a tutorial as a whole class then individually they play an addition game. The children have to solve word problems that can be read to them by clicking a button. They need to select the correct answer by counting the items.  If they get the answer correct they get a clapping sound. If they are incorrect the sound is a soft beep. Results can be saved for if the children are logged onto their account.


Blake Education. (2016). Retrieved January 2016, from http://www.blake.com.au/Targeting
Maths-Labs-NETWORK-Launch-Pad-p/9781920728663.htm

KidsEduc – Kids Educational Games. (n.d.). Basic Math For Kids: Addition and Subtraction,
Science games, Preschool and Kindergarten Activities. Retrieved January 2016, from
https://www.youtube.com/watch?v=N0_TWQTrJ-k

Roblyer, M. D., & Doering, A. H. (2014). Integrating Educational Technology into Teaching.
Essex: Pearson.

Study Ladder. (n.d.). Retrieved January 2016, from https://www.studyladder.com.au/

Triple Zero Kids Cahllenge. (n.d.). Retrieved January 2016, from
http://kids.triplezero.gov.au/game.php?lang=en

Technology in the Curriculum

The curriculum I will be using is the NSW Mathematics syllabus created by the Board of Studies found at http://syllabus.bostes.nsw.edu.au/mathematics/. I chose Mathematics because the children in my Kindergarten class are mostly non-readers and using technology for this age group’s Mathematics is typically visual. The children have a lot of fun while building their essential skills and are successful using the technology.  I think it is also a great way to build mathematics confidence which is a good foundation for success in future Mathematics lessons.

ICT is written into the Mathematics syllabus in the Working Mathematically outcomes. I will focus Mae-2WM - “A student uses objects, actions, technology and/or trial and error to explore mathematical problems”. Working mathematically underpins all the content and provides students with the opportunity to develop the skills to become flexible and creative users of mathematics. 

The classroom has an Interactive whiteboard for whole class explicit teaching, tablets and netbooks to use in small group activities. 


Series of lessons

My initial plan for my series of lessons would be in the Number and Algebra Strand focusing on addition and subtraction.  I would use the Interactive Whiteboard for explicit teaching of the concept then I would demonstrate the game and activities that the children would be using in that lesson.  During group time the children would have a device each and they would “play” the game to explore mathematical problems through trial and error.


Software choices

I think the most important thing to remember is to stay true to the curriculum and not get bogged down in the hardware or software. 

Using the netbooks I would have the children use the Targeting Maths Lab by Blake Education which is which is loaded on our school network.  There are 20 different activities and games for each year level covering most of the strands in the mathematics syllabus. We also have access to the other year levels so we can differentiate the activities to the knowledge of the students. 

Websites like Studyladder, IXL Maths,Woodland Maths and Get Smart also offer a range of interactive activities and games for our students to learn from. 

On the tablets I would use Apps like Kids Math Kindergarten, Kids Math Fun, Math vs Undead, Math Workout, Interactive Telling Time, IXL Maths and Zeus vs Monsters.'


Thoughts about lesson planning with technology.

After teaching for a while you forget all the background information that lesson plans show. Of course that information is relevant but it is in the programming documents rather than on individual lesson plans. Teaching with technology is no different to planning lessons using concrete material.  The focus is always the curriculum. We need to keep the learning intention in mind and use whatever tools we have to help our students reach that learning goal. We use WALT (We are learning to) statements with our students so they know the goal of the lesson. At the end of the lesson the children reflect on their learning and share something they learnt with their peers.  

If we follow Roblyer & Doering’s (2014) advice to integrate technology we need to consider the teaching strategies, use technology planning tools and have trained teachers matching technology to the curriculum needs. I agree that knowing your students and how they learn and knowing what and how your technology works makes lesson planning easier.
If you take the time to prepare and plan your lessons they will be successful.  The hardest part is deciding on what tools and materials to use for the greatest success.

Board of Studies. (n.d.). Mathemathics Syllabus. Retrieved January 2016, from http://syllabus.bostes.nsw.edu.au/mathematics/

Roblyer, M. D., & Doering, A. H. (2014). Integrating Educational Technology into Teaching. Essex:Pearson.

Friday 22 January 2016

How do we know if the use of technology is effective for learning?

Bigum’s(2012) chapter on the patterns of response is an interesting observation.  Having not been in the education sector for long it makes sense to me that education just like other industries have repeated patterns of how computers are considered and evaluated. 

I particularly like his comment about banning technologies that schools cannot incorporate into their teaching and learning environment. Perhaps some more research on technology like mobile phones is required before banning these devices because there could be a place for these in a BYOT environment.

Issues raised in this article will help us find the right technology to help teach the curriculum and not focus on the newest technology.

Rowan, Leonie, and Bigum, Chris, eds. Transformative Approaches to New Technologies and Student Diversity in Futures Oriented Classrooms : Future Proofing Education. Dordrecht, NLD: Springer, 2012. ProQuest ebrary. Web. 22 January 2016.

Learning theory and classroom technology

The learning theories related to the software I have chosen are mostly direct instructional models.  Kindergarten children do work in group activities in constructivist ways but their technology and social skills are still developing.  

Older children could use Google docs to work constructively to produce group solutions to a problem. Students could also research a topic as a group and produce a Prezi or Powerpoint/Google Slide on their findings as an assessment task.

Direct instructional models include individual tablet or netbook activities. Using Learn Write Letters ABC 123 or the RAZ Kids Apps on the Tablet or iPad are two examples where the children need to work alone to focus on the formation of their writing and reading skills.

Classroom Technology and Affordances

When a new type of technology is introduced it is understandable that educators look for a way to use it in the classroom. Morgan, M., Butler, M. & Power, M. (2007) compared the affordances of the iPod, DS and Wii. While reading this paper I thought I could see advantages of using the Wii connect for children with gross motor issues as an out of class activity. The examples of using the DS in the classroom were not strong.  The brain training game was popular in 2007 but I think it would have been a good revision tool for children at home as using it in the classroom would have been in my option, a time filler which may have been difficult to match the curriculum outcomes using this game. The other technologies listed had minimal education opportunities unless you were studying pets or medicine. The iPod would have been somewhat useful for languages or taking photos but the technology for photo and video editing came a little later.

With the right software I think most ICT could be educational.  The developments since 2007 have seen most of these handheld devices superseded with smartphones, more advanced iPods or iPads. Most of which have higher video/photo definition and editing capabilities and the ability to download games and apps to use anywhere anytime.
The Samsung Galaxy Tablets were originally produced by Samsung in September 2010 as the first android based tablet computer. The first model was a 7 inch but they have since increased the screen size to include 10.1 inch.
This review will focus on the Galaxy Tab A, 9.7 inch.  This portable device is 242.5 x 166.8 x 7.5 weighing 450g making it lightweight and slim. It has a 1.2 GHz Quad-core processor, liquid crystal display (TFT) with a resolution of 1024 x 768 pixels. This device can access the internet using Wi-Fi, GPS and cellular capabilities as well with 14 hours battery life. The camera has 5MP with auto focus, 1280 x 720 HD video recording resolution.  The tablet also has a storage capacity up to 10.8GB. The tablet is powered by a rechargeable, standard Li-lon battery. A wall/USB charger(charging head and USB cable) for charging the battery from any standard outlet is included. The battery comes partially charged. A fully discharged battery requires up to four hours of charge time. You can use the device while charging. The Tab A tablet comes with 16GB of internal storage. The device has built in speakers and a 3.5mm ear jack to connect earphones or headphones. The affordance of the tablet includes portability, the touch feature, internet, apps, storage, sound, motion sensitivity, 14 hour battery life, interactivity, camera and video functions.
Liaw, Hatala and Huang (2010) suggest five affordances of mobile technology:
1.     educational content and knowledge delivery
2.     adaptive learning applications
3.     interactive applications
4.     individual applications
5.     collaborative applications.

Liaw, S.-S., Hatala, M., & Huang, H.-M. (2010). Investigating acceptance toward
mobile learning to assist individual knowledge management: Based on activity theory
approach. Elsevier.

Morgan, M., Butler, M. & Power, M. (2007). Evaluating ICT in education: A comparison of the affordances of the iPod, DS and Wii. In ICT: Providing choices for learners and learning. Proceedings ascilite Singapore 2007. http://www.ascilite.org.au/conferences/singapore07/procs/morgan.pdf 

Roblyer, M. D., & Doering, A. H. (2014). Integrating Educational Technology into
Teaching. Essex: Pearson.

Wednesday 20 January 2016

Hardware in the Classroom

Hardware available in my school includes: computers, monitors, mouse, keyboards, printers, CD/DVD RW drives, USB ports, USBs, scanners, image projector, digital camera, external hard drives, Interactive Whiteboards, Chromebooks, Tablets and the server hardware. Most hardware I use every day without any thought and I guess we all take them for granted. These tools help teachers and students access information and create, play, watch, learn, store and print. 

In the last 12 months our principal has focused on purchasing tablets for use in each classroom. He chose Tablets as they were cheaper than iPads and our technical support team recommended them.  The ratio is 1:3 in infants and 1:2 in primary classrooms.  Most teachers use the tablets in small group activities using the web, apps, camera etc. The teachers were given tablets 12 months before they were introduced into the classroom.  The teachers had the time to get used to the tablet before they tried using it with the students.  Teachers also had the ability to mark their roll on the tablets.  Some teachers embraced the tablets while other put them in a drawer or cupboard and did not use them at all.  When the classes were issued tablets the same teachers who embraced this technology suggested Apps to purchase for their classes and they used them to help their students learn every day. 

We had a Family Maths night at our school last year.  Each Stage used various tools to show the families what Maths looks like in the classroom today.  Our stage used the Interactive Whiteboard and tablets to play a Maths games and the parents loved it.  We also had some hands on activities using concrete material and the parents had the opportunity to ask questions of the teachers so they could feel comfortable about helping their child learn about Maths. Students love to use the Tablets.  They think they are just playing games and they are very comfortable using this type of technology.  Teachers have different reactions to the tablets depending on their own experiences. The teachers who embraced the introduction actively use the tablets with their students and plan learning experiences using appropriate apps and games.  Teachers who are not comfortable or unwilling to learn about the tablets tend to use the Tablets as a “Free time” activity for their fast finishing students.  

Using technology has made a huge difference to teaching and learning in my classroom. Personally I use the Interactive Whiteboard for most lessons.  It is visual and the children are able to be involved in the lessons as they often show their knowledge when using the board.  Tablets, computers and Chromebooks are available for the students to use in lessons.

Technology seems to be heading to smaller more capable devices, mostly with touch screen or hands free functions.  We are now able to buy smart watches that are compact and attached to our wrists, large multi-touch screen desks, Smart boards, robots, 3D printing and head mounted displays are already a reality in some classrooms. Fridges, benchtops and walls can now fitted with computers to make life easier.  The world is getting smaller with all this technology at our fingertips anywhere and anytime. The future of Educational Technology could only follow these trends. I predict we will see smaller technology that is easier to carry for students that is able to more functions quicker in the future. I also think white/smartboards will be replaced by touchscreen LCD screens capable of detecting multiple touch inputs from many students simultaneously.

Voogt, Knezek, Cox, Knezek, & Brummelhuis (2011) raised a few issues that I think could be researched more like: 

Can ICT provide situations where students can learn at their own pace, focus on problem solving and be involved in their assessments?
What other ways can we use infrastructure to address individual student needs?
Is technology making a difference and how can that be measured?
How can we change the teachers’ attitude and competencies using ICT?

Cox (2012) also raised a few issues that I think could be researched more like: 

Do children who use ICT at home have an advantage in the classroom?
Extensive teacher training was an issue in the 1980’s, why is it still an issue now?
Are surveys the most effective way to research? 
Should research methods change?

Cox, M.J. (2012), Formal to informal learning with IT: research challenges and issues for e-learning. Journal of Computer Assisted Learning. doi: 10.1111/j.1365-2729.2012.00483. Located http://ezproxy.csu.edu.au/login?url=http://dx.doi.org/10.1111/j.1365-2729.2012.00483.x

Voogt J., Knezek G., Cox M.J., Knezek D.&ten Brummelhuis A. (2011) Under which conditions does ICT have a positive effect on teaching and learning? Acall to action. Journal of Computer Assisted Learning. 15 November 2011, DOI: 10.1111/j.1365-2729.2011.00453.x. Located http://ezproxy.csu.edu.au/login?url=http://dx.doi.org/10.1111/j.1365-2729.2011.00453.x

Sunday 17 January 2016

Technology, Pedagogy, And Content Knowledge (TPACK)




TPACK is a framework that I have not encountered before but often I find these visual representations easier to understand. After viewing the video by Punya Mishra and Matt Koehler at SITE 2008 in Las Vegas I was a little confused because I thought the framework was fairly straight forward but after reading the reading I now understand that the framework helps us to identify what we as teachers need to learn in order to use technology to get the best results. It is difficult to plot where I would be on the Framework but in some cases I would be close to the middle (TPACK) because I have been on this year level for a few years and I am familiar with the content and pedagogy related to this age group. Over the last few years I have been able to introduce various technologies to help cater for the differing learners we encounter but there is always room for improvement. However this will change dramatically when I change grades or when a new syllabus in introduced.
I think the TPACK framework might be useful to help me focus on an area that I need to develop greater skills.  With the new History Syllabus this year I will definitely need help in the content and technology area as this will be all new. I will need to learn the content(CK) first then I will have to investigate technologies(TK) that I can use to help keep my learners engaged and eager to want to learn more and I am teaching effectively.
Roblyer and Doering have altered the name of the framework to expand the "T" into "Tech" - they refer to it as "Tech-PACK" but I don’t think that Technology is necessarily a “critical” part of the framework. Sure technology drives change, achieves higher academic results and personalises learning (Smith & Throne, 2007) but as mentioned in the readings (Koehler, M. J., & Mishra, P. (2009) technology also includes things like pencils and microscopes. We need to remember that content knowledge (CK), pedagogical knowledge (PK) and technological knowledge (TK) are all part of the complex combination of what teachers need to know and do. Shulman (1986) and Hughes (2000) stressed the importance of how all these components work together, rather than separately. While Koehler, M. J., & Mishra, P. (2009) thing the heart of good teaching with technology are using content, pedagogy, and technology, plus the relationships among and between them.
Effects on the technological pedagogical content knowledge of early childhood teacher candidates using digital storytelling to teach mathematics“This study aimed to present early childhood teacher candidates' experiences preparing digital stories and to reveal the resulting changes, if any, in self-reported technological pedagogical content knowledge (TPACK)”. http://www-tandfonline-com.ezproxy.csu.edu.au/doi/full/10.1080/03004279.2013.804852

Monday 11 January 2016

Digital Natives, the Net-Gen, Screen-agers...

Marc Prensky wrote this paper in 2001 and he obviously had a good grasp on digital natives perhaps his own children were part of his study so I can understand why this article was so influential.  
I am not a digital native but I love to use technology and learn from my students and children.  My sons have taught me more about technology than any lesson, text book or course in passing comments and in the “How do you not know this mum?” moments.  I am definitely not a digital immigrant because I believe children can learn in a variety of ways and it should be fun.  
My students are definitely digital natives.  Five and six year old children are so comfortable using smart phones, iPads and tablets so when we use them in Kindergarten they are engaged and love to learn using games.  I have found that while they are comfortable using these items they are not as comfortable using computers and keyboards.  Keyboards are challenging to Kindergarten children as the letters are all uppercase and some children find it difficult to identify uppercase letters unless they are in the child’s name. It appears the children have less experience using computers and keyboards so we need a little more explicit teaching of the keys and skills on this type of technology. I think the variety of experiences of technology is just like any other subject.  Teachers need to know their students prior knowledge to plan and program for the needs of their students.   Like other subjects there will be a range of abilities and teachers need to be able to cater for all the learning needs at whatever level their students are at.
After reading this article I wondered about the differences in our brain.  The sentence “..students think and process information differently from their predecessors” really helped me understand the differences and the challenges I face in the classroom. It also makes me feel better as a mum when my children tell me that I just don’t get it. 
I can understand that some teachers have issues not being the “expert” when teaching technology but most of these teachers are digital immigrants and do not value learning from children. This issue has been discussed at school but until these teachers change their way of thinking or retire the issue will unfortunately remain.


Digital Literacy

I like Josie Fraser’s definition of digital literacy = digital tool knowledge + critical thinking + social engagement. Yoram (2004)defines Digital literacy survival skills in the digital era. Sue Thomas defines Digital Literacy as an important part of transliteracy: to read, write and interact across a range of platforms, tools and media.  The literature varies; some restrict the concept to the technical aspects of operating technologies, while others apply it in the context of cognitive and socio-emotional aspects of work in a digital environment. Digital Literacy it is more than teaching skills it needs new social practices for the skills and strategies to be used effectively. Its relevance to teaching and learning in the classroom is vast as new skills need to be practised for the students to maintain that skill. There are negative and positive attitudes to digital literacy including:
Limitations/Negative attitudes
Teacher skills/attitudes
Skills not taught explicitly to teachers and students
Insufficient hardware
Loss of past work if not backed up or saved correctly
Slow/unreliable internet access
Resourcing digital literacy support in an on-going and sustainable way

Positive/Effective attitudes
Children are familiar with technologies
Supports and helps develop traditional literacies
A life-long practice
Skills, competencies and critical reflection
Social engagement
Recognising and helping learners integrate their prior conceptions and practices
Teacher skills/attitudes/engagement
Children like to receive recognition for work completed and many apps, websites etc have instant rewards that the children respond well to.  This keeps them engaged in the task longer and they enjoy these “games”.
Individual scaffolding and support

http://dx.doi.org.ezproxy.csu.edu.au/10.1108/10748120110424816

Technology Can Wait

What an interesting article.  When reading this I thought this was a drastic approach at first but some of the arguments do have merit.  
·         Studies do not clearly show better test scores or gains using computers
·         Extensive training for teachers to ensure physical activity and learning through creative, hands-on tasks
·         Inhibits creative thinking, movement, human interaction and attention spans

However data from studies can be manipulated depending on what side of the debate you are on.  Extensive training of the teachers I think is the most important message from this article.  Empowered well trained teachers would be confident to incorporate any approach and create a strong sense of mission in any school. What if we compared this school to a school that used the same techniques to incorporate technology?  That would be an interesting study. Teachers who are passionate about physical activity or creative teachers always incorporate their passion into their student’s lessons. Also teachers who genuinely cater for all their learners will have activities that allows their students to learn in physical,  creative and hands-on tasks.

This article states that technology is a distraction when the basic skills are crucial but also acknowledges that young people who are used to technology will not tune in without them so it is a fine line.

The parents play an interesting role in this article. They acknowledge great teachers with interesting lesson plans are more important than technology and they also plan to teach their children technology skills at home when they are ready. I agree great teachers are well prepared and make every lesson engaging and interesting for their students.  Some of these children would get better technology training from parents who work at Google, Apple etc but what about families with limited technology expertise? Surely these children would be disadvantaged by this no technology policy. Without explicit digital literacy skills I believe the majority of these children will be disadvantaged. Perhaps it is time to create a scope and sequence of technology skills that are planned and explicitly taught from Kindergarten to Year 12 and beyond.
When reading this article I thought the Waldorf school had a similar philosophy to Steiner Education Australia and a quick search showed that there are 40 Steiner/Waldorf schools in Australia. Like Waldorf schools, Steiner schools delay the formal integration of digital technologies until high school. An ‘unplugged’ experience in primary school is seen as crucial for children to develop an uncluttered self- image and the ability to develop rich communications skills.


The Role of Technology Use in the Classroom

We should use technology in the classroom to help engage the learners of today. The children in Primary schools today have never known a world without technology and most of them have been using technology from a very young age.  It surprises me the amount of children in prams who have their parent’s smart phone, a tablet or iPad playing games or watching YouTube clips while they are shopping or at sporting events. Children are comfortable using technology and don’t realise they are learning using these teaching tools.  Learning is therefore fun and entertaining and the children feel they are having fun just playing while learning.  Using technology is useful in most Key Learning Areas.  Introducing concepts using Interactive whiteboards, showing YouTube clips to whole class, children listening to modelled reading, learning maths concepts, visiting websites, using apps on tablets or iPads, the list goes on and on.  There are times however when technology is not the most effective learning method and should not be used for creative and hands on tasks.  When children measure, experiment, design, build or any other hands on activities that technology cannot give the same learning results. Sure there are many apps that can help children learn to measure but without hands on experience the children can only speculate on how much liquid could fit into a cup or if that jug does hold more liquid than that mug. Technologies are tools to be used in conjunction with hands on experiences to deepen the knowledge our students can gain during their lessons.  

Reflecting concepts, hopes, beliefs and attitudes.

There is no doubt that technology drives change, achieves higher academic results and personalises learning (Smith & Throne, 2007). Our students are also innately multitaskers surrounding themselves in multiple devices and sources of information (Livingston, 2009), so using technology in the classroom is catering to their needs and wants.


Paul Saettler (1990) said "Computer information systems are not just objective recording devices. They also reflect concepts, hopes, beliefs, attitudes" (p. 539). I believe our "concepts, hopes, beliefs, and attitudes" are reflected in our current approach to educational technology through various ways. Using of technology in schools helps our students become lifelong learners with the skills to make informed choices, perform all tasks needed now and in the future using the skills they have learned in an educational setting.  The concepts taught at school will give a solid foundation for our students in the future so when a new concept is encountered they will have the past experience to help them conquer new challenges. Students of today are confident users of technology and they are often seeing a future using technology in their careers. They focus on the technology and skills that they will need for that future which helps them plan ahead.  Unlike older generations our students believe anything is possible and technology is no different.  Children do not fear they will “break” technology by playing with it.  They confidently discover many features of technology that most adults were unaware of. Therefore Paul Saettler was right computer information systems are much more than recording devices. They do reflect concepts, hopes, beliefs, attitudes of all users.